: high flux, low hull, engines disabled etc. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). # 2 - All midline sprites. Its default name is "TTS Xenorphica". ticktockbent •. There are others, and it gets blurry in places, but for this post, these two are what’s important. **Edit: Since tech mining eventually depletes you can just look for a planets with the biggest ruins (extensive or vast), build a colony and exhaust it - abandoning the colony afterwards. The pirate version prior to 0. It used to be called Starfarer. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. Fixed now though. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. Go to starsector r/starsector. Low Tech Expansion, Midline Expansion, etc. Jk, doesn't exist. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. 3. I have had that mod once but it gave me so much rare stuff it was insane. Has 100% hazard by default, and moderate ore resources. Author Topic: MOVED: [0. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. It’s… an industry. And a good amount of atrocities. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. . It used to be called Starfarer. 95, and 0. The other way to do it is with TASC and craft the special items you need. 122 votes, 26 comments. Torpedo upon your shieldless gas can. Low-tech favors ballistic weapons and armor. It really was. Virginia Tech’s Department of Mining and Minerals Engineering trains its graduates to help lead the world. 9. - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. You export 14 money-generating goods with this setup, but for salvage yards to over-produce your system needs good combat action-The Moth phase 'carrier', heavily armoured phase ship using gremlin level phase tech. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. Human beings can survive unprotected exposure to the surface conditions of (market). The-world-ender-jeff • 8 mo. Just remove and rebuild tech-mining as needed. Gas giants are the only place where. 2D RPG/Trade/Fleet Combat Game. They are good for twitch streamers to avoid distractions during a steam. It can be built at any Colony that has a Spaceport. Go to starsector r/starsector • Posted by. Reply . tech mining with alpha core. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. 1a-RC6 is sad – totally not worth the effort for something that: 1/ takes a full colony industry slot 2/ costs upkeep credits 3/ provides *no* benefit to the colony 4/ has no “dramatically” higher chance of finding things on the first mining It actually locks it to 99%, just enough to not trigger first time bonuses. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. Upon seeing the upgrade mechanics, I was very excited to see a. Continue Reading [Starsector Mods][0. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. Well, you should never stop during. When a mine does explode, it deals 2,000 high explosive damage. Wall collapse that had buried a co worker under 4 foot of brick. The bigger the ruins, the more you get. 0. When I found out about Starsector, truly a hidden gem, I was amazed and fell in love with it. It is highly likely you will get something of value in the ~10 months that it is operated. Heavy Industry is an industry. It used to be called Starfarer. Check the storage of your colonies. 9. Someone will probably correct me below, so check their comment too. People. 1a] Junk Yard Dogs – V 2. Step one: Download Xhan Empire. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. I felt it answers it as there's no single answer. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. 2D RPG/Trade/Fleet Combat Game. « Reply #5 on: January 27, 2022, 01:47:48 AM ». Heavy Industry is an industry. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more. Mount & Blade is one of those games. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Mining has a base upkeep of 1 000 credits, increasing by the same amount for each colony size past 3. They can influence the output and upkeep cost of industries in various ways. Ships. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Yunru's Pirates and Pathers. Ed. 95. HMI does add ships and stuff that make mining easier. Some of these also affect NPC colonies. I'd just choose whichever one you like. The Biofactory Embryo is a special Colony item. Many small ships can fit medium energy weapons. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. So, this along with Nexerelin's politics features seems like a good fitFarming (0) + Mining (1) + Light Industry (+4 Alpha Core) + High Command (0) = 5. Construct Mining Station "Construct a mining station in an asteroid belt or asteroid field. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Good-- you know in which systems there are profitable ruins. Nowadays there's a 10 OP difference between the two versions. Orbital stations are equipped automatically. Karl-Draigo Upstart Military Dictator • 4 yr. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Backwater farm colony is. Premium Powerups. Especially early you just put your first AI cores into tech mining extraction and AI training then you'll be swimming in alpha core/weapon. 0 – Respawn Fleets Scale with Ships Lost [Starsector Mods][0. It is going to find more than that in…170 votes, 33 comments. ago. ago. Re: [0. Reducing the produce to a more drawn out cycle encouraged continued exploration - finding more worlds with ruins so I could alleviate some of the downtime. Carrier doctrine all the way. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. It used to be called Starfarer. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. 95. 9. 2D RPG/Trade/Fleet Combat Game. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. I'll second that DIY and Better Tech-Mining are good mods. Sojurn - Lots of small energy mounts and. HMI is very Vanilla-adjacent. There is an NPC in bars to talk to that offers BP's, random tho. modified version of yurnru's slightly better tech mining on starsector which removes the industry slot requirement for tech mining and adds the industrial evolutions special items - GitHub - mo. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony. 0 coins. 95 (formerly "Starfarer") is an in-development open-world single-p. 95. 96a] ED Shipyards 2. Yeah, so I wanted to turn tech-mining industry into structure. This is a verry interesting mod with lot of added cont. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. 9ggggggg Mod, the choice for serious players seeking advanced features and…. megaboto •. This effect can be superseded by other mods. You'll need to either raid Culann repeatedly to get the blueprints, or take a Tri-Tachyon commission. Premium Powerups Explore Gaming. It tears everything up without ever getting hit. 5/ has miniscule returns (you can literally get more from. 0 coins. ReplyProbably this. check the governor. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. So failing one mission miserably, we go complete the technology cache mission. This is basically the backbone of my fleet. 91 for a while. It's been tested with v a nill a St a rsector 0. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. SufferNot • 2 yr. I recommend using a mod manager like SMOL or MOSS. 6. r/starsector • High tech is like Apple : Complete waste of money. 2D RPG/Trade/Fleet Combat Game. 95. cfg file. It is a religious terrorist organization made up of radical adherents of the Luddic faith. Can't mine in vanilla. •. And a good amount of atrocities. Aside from the normal faction fleets, Luddic Path raider fleets. I'm off exploring, 10K ore already in my hold from prior finds, when I encounter a mining station carrying 20K ore in it. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Nexerelin adds mining by default. High Tech is always good- IF you have high tech weapons blueprints, otherwise it'll load out with mining blasters and mining lasers, making in hilariously bad. You have to raid it over and over to get what you want. 96,. 2. Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. , 0. Cadmus (top), the mining hub and currently developing colony, and Carcus (bottom) the potential farming hub and holder of a domain era coms relay. If you don’t have weapons for them, it would be a bunch of mining blasters. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. more edit: also, if there is a spare shithole planet in one of the systems, take it. The product of multiple mentions. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Also, Google should be able to help with colonizing questions. Here are some possibilities: Salvaging derelict domain probes or facilities. Hardly useless. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Lukas04 1 yr. 2D RPG/Trade/Fleet Combat Game. JDCollie • 1 yr. HMI does add ships and stuff that make mining easier. It's usually your first colony unless something happened to it. The Mess is from the Hazard Mining Incorporated mod. and another 35K in the mining station's debris field. If you store other stuff there you might not notice, as the usual loot are weapons, supplies, fuel etc. ago. Try insulated engines and augmented drive. 95. r/audiobooks. A midline faction with a focus on smashing apart capitals via speed, alpha strikes and a lot of heavy, inaccurate ballistics. megaboto •. Producing a commodity internally reduces the expenses of the industries using the commodity, on top giving you a place in the market for that commodity. •. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). A Star Fortress with a good supporting fleet is unbeatable. ago. 1g) Ed. It's pretty hard at first to understand it all but once you started to get into it, you will grow. This amazing game just got even BETTER! | Starsector . I don't know how to make proper mods, and I'm too dumb and lazy to understand it. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. 1a] Hazard Mining Incorporated (Compatibility Ed. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. 3 (2023-08-24). I would recommend you to use the slightly better tech mining mod. Would be a big incentive to build them if that were so. Only build a star fortress and whatever else you need to keep the colony above 0 stability. TT's answer to the Monitor, but with a lot more bite. Independent-Gur1617 • 3 mo. 6 units of supplies. Other than that i don't really bother with spending story points there. . • 4 yr. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. However, the upkeep cost is limited to 1. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. 1. " Powered by SMF 2. Elevate your Starsector gameplay with the [0. Find the perfect mod to enhance your gaming experience today. derp)CoatlChicomoztocDuza. 40K subscribers in the starsector community. 1. 1 / 2. ** 1% of people doing the tech-mining (so 10k people). In-game description Farming is an industry. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Tech-Mining does not provide any benefits to the colony. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. 6. ticktockbent • 1 yr. By default, only one can be built per system, but this can be modified using the settings file. 1] Slightly Better Tech-Mining…87 votes, 20 comments. r/starsector. Charlie, you're a little crazy sometimes, you know that?Therefore the siphon station assumes that once constructed in orbit around a gas giant, it will always be a gas giant. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. ago. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. The Gargoyle is a large defense drone deployed by. starship legends- give ships and crew some personality. Features. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. This was a 9 fleet invasion force plus a patrol and detachment. With our comprehensive installation and usage guide, you’ll be able to install and use [0. If you add 2 to production, you would get 50% the value. " Construct a mining station within an asteroid belt or an asteroid field. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. 51K subscribers in the starsector community. It used to be called Starfarer. cfg file. Also, new Remnant-like faction. Still, if you have a lot of colonies. . A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. Edit: To be clear, this is a 100% serious response. Mid Tech is amazing if you have the star fortress upgrade. The base tech-mining in Starsector 0. Fastest way I've found at least. The Luddic Path is a faction in the Sector. Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. Is tech mining even worth it? So far I started tech mining on tier 3 ruins, got an alpha core assigned to it and improved it with story points, so far I get mostly low tier weapons around 10 ordnance points some supplies fuel and metal regularly and once a gamma core. I have 4 colonies up and running. [close] Themed Derelict Stations. Aka stuff that's already in a storage. 1a Modded] - KADUR SWARM I. Nothing too game-breaking in there. Writings. An outpost option is added in addition to "colonize" option for planets with ruins. Tech mining world filled with AI cores gets pathers. ago. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. 5t4t35 • 1 yr. 9 1. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. 5f) Mod, the choice for serious players seeking advanced features and customization options. ago. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. Nexerelin adds mining by default. 46K subscribers in the starsector community. The techmining Ai core is doing a good job, dual flaks are an invaluable asset for pd support. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. , focusing exclusively on gold mining near Kirkland Lake, Ontario. , 0. Mining Blasters are ok to have early game. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. Tech-mining is excellent. They're shady as hell and do a good amount of scavenging and tech-mining too. starship legends- give ships and crew some personality. Closer inspection may yield salvage. Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. Can't mine in vanilla. 0. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. I believe the best you could do is white/blacklist weapons in your doctrine, but I don't know if it works nor do I recommend it. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 6. Download link. Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. 96a] Terraforming and Station Construction by boggled [0. Re: [0. Now to get the blueprints the best option is, exploring, tech mining, industrial evolution reverse engineering and lastly raiding although this isn't that easy. 5f) with. No need to think long-term with these. Drugs are exported as long as the AI has a demand for it (Mining) not until you stop importing organics. Fourth slot is High Command. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. Given how many players seem to happily satbomb millions, we've no place to judge though. I never got anything good from tech mining. , 0. . Staff them well, put armor on them. Especially if its. The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. , 0. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. Woe. Keep in mind lowering fuel cap and the compromised storage would be extra rough, and that all these problems and low burn. I completely. - Allow the Remnant Station to support artillery stations from Industrial Evolution. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. Slightly Better Tech-Mining Hotfix. 77 votes, 22 comments. It can be built at any Colony that has some degree of ruins. 96a] Better Colonies 1. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. 0 (unpackblueprints). Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. 95. Socials. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. on Today at 04:53:01 PM Modding Resources. 95 threats do not appear till the colony reaches size 4. Pteroma - Shield tanking cruiser, can pack quite a punch. Mining does not provide any benefits to the colony. A selection of low tech ships, [insert more description when not shattered]. 96a] Nes’s SAW 1. You're wondering when to stop your tech-mining when ruins become literally unattainable. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. 96a] Too Much Information by Timid [0. Your best bet is weapon caches, which seem rare but they are loaded with blueprints and good stuff. 2/ costs upkeep credits. FYI, mining specifically has two different items with separate requirements (each industry can only have one item at a time). With our comprehensive installation and usage guide, you'll be able to install and use [0. Low tech and High tech stations are virtually the same. You can also find extra rare loot as it is excavated. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Go to starsector r/starsector • by. (EDIT, Thanks to u/pedro1_1 ). But at least they responded to distress calls. Sometimes the various factions will give you missions for derelicts, probes or whatever. You take the role of a space captain seeking fortune and glory however you choose. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. As for what Alex had to say about them. One is a shipyard (Siren), and another one is a heavily fortified Tech Mine (Stray Dog). Very safe to add. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. yep, and make notes. Does Slightly better tech mining still work? I want to add this mod but it says that it's outdated will it still work properly? I've heard that the outdated version crashes and the up to date one is rolled into the author's building collection, which is only available on the StarSector discord. Wow, Hypershunt Tap would actually be good on this planet. Tech-Mining is an industry. I went and checked the size 3 colonies, and. Do industries like mining, light industry, refining and so on stack? I know that heavy industries increase the production cap but I'm wondering if I need a mining industry on each of these planets. Someone will probably correct me below, so check their comment too. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. r/starsector • tech mining with alpha core. Advertisement Coins. « Reply #37 on: February 28, 2022, 01:57:13 PM ». It's actually game breaking. ago. So I found seele and it's research station, but I am really struggling against the horrors. Re: [0. Level 3. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. r/starsector. culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. Some of these also affect NPC colonies. It is a religious terrorist organization made up of radical adherents of the Luddic faith. 25 multiplier when being improved. Abundant Volatiles: Abundant volatiles may be economically extracted from Nomios.